Where to Acquire Unexpected Materials
The Best Materials for Your Classroom 3:06
Where to Acquire Materials 3:26
The Best Sculpture Materials to Use
Additional Sculptural Materials 4:04
Using a Blowtorch Safely and Effectively 3:48
Final Ideas on Sculpture and Safety 3:10
Alternatives for Ceramics
Explorations and Creativity in Glazing Ceramics 3:00
Alternative Ceramic Finishes 4:58
The Best Drawing Materials to Use
Drawing Techniques and Materials 4:42
Working on Alternative Backgrounds 4:57
The Best Painting Materials to Use
Painting and Preparing Backgrounds 5:39
Portraits Without a Paintbrush 3:34
What Students Learn From Working with Unexpected Materials
The Importance of Thinking Creatively 3:36
Editing Lessons to Help Students Take More Risks 4:43
Adapting Your Curriculum to Allow Creativity 2:12
Unlock Certificate: 5 Questions
3 PD Hours
1 Learn how to blend traditional materials with new, innovative supplies and ideas
2 Discover options for unexpected materials and where to find them
3 Explore how using unexpected materials can help push students' creativity and risk-taking
Coming up with new and innovative materials in your art room can be daunting. In this Learning Pack, you will discover what common and unexpected materials can easily be in utilized in your art room. You will also learn how to blend these innovate materials with more traditional options. Walk away with the ability to bring a variety of materials and supplies into your classroom to motivate and inspire student learning.
In this Learning Pack, the following National Visual Arts Standards will be addressed:
Anchor Standard #1. Generate and conceptualize artistic ideas and work.
Anchor Standard #3. Refine and complete artistic work.
Anchor Standard #10. Synthesize and relate knowledge and personal experiences to make art.
AOE Graduate Instructor and Middle School Art Teacher
Andrew is a middle school teacher in Johnston, Iowa, who received his MFA in Sculpture from Ohio University. His pedagogy focuses on STEAM Education and Choice Based Education, technology integration in the art room, Standards Based Grading, and Project Based Learning.