Turn STEM to STEAM with the Design Thinking Process

As I gear up to team-teach a STEAM course for the first time next semester, I’ve been thinking about what it really means to integrate all of these disciplines together. What does it really look like to teach in a collaborative environment where the focus is process, not product? How do I encourage the use of the 4 Cs while maintaining the integrity of my art curriculum?

Trying to find some answers, I’ve stumbled upon too many articles and resources arguing that the arts should be a “small a” in  STEaM. Or, even worse, that exclude the arts because the authors feel they don’t hold the same weight as the other subjects. This conundrum not only pops up in the STEM/STEAM conversation, but also with initiatives like Project-Based Learning and Makerspaces. Art can be a powerful tool in these collaborative frameworks. As art teachers, we should take note.

So, the question remains:

How does art fit with these initiatives?

student working on optical illusion drawing

If you teach in an elementary or middle school (or maybe even high school), chances are, you can think of many scenarios when you’ve been asked to work standards from other subjects into your curriculum. These requests can be so overwhelming that some teachers refuse them all and take comfort in doing “art for art’s sake.” Of course, this is completely ok. We shouldn’t have to intertwine every science or math standard to make our curriculum more rigorous or valid. Art education can, and should, stand independently for many reasons.

However, I want to look at this absorption of art into STEM from another angle. Instead of becoming annoyed and defensive, what if we thought of art as the true equalizer? What if art is the subject that brings these disciplines together to create more meaning, more interest, and more success for our students?

For this reason, I choose to embrace STEAM, PBL, Makerspaces, and any other frameworks where art can act as a guiding and motivating factor.

Two Ways to bring Art into STEM

One of the easiest ways to start weaving Art with a capital “A” into a STEM curriculum is to use concepts from the STEM fields in your classroom.

Let’s take the scientific method, for example. Scientists use this method as a basis for experimentation. They ask questions, develop hypotheses, and draw conclusions. You may have not realized that there are two artistic frameworks where these same ideas are present.

The Studio Habits

The Studio Habits correlate to many steps within the scientific method. Inviting students to compare the two and discover similarities is a great way for students to realize the natural connections between both art making and science experimentation.

The Design Thinking Process

An even closer link to the art making process can be seen with the design thinking process. In general, it comes down to five essential concepts: Defining/Observing, Empathizing, Visualizing, Creating Prototypes, and Testing/Refining. The process is definitive; students are clearly exposed to steps guiding their thinking, planning, and execution of projects and tasks.

Of course, as art teachers, we may wonder where the meaning and personal connections are within this process. However, that’s the beauty of partnering with other teachers. Students can get a well-rounded look at a topic through multiple subjects.

Take a peek at the entire process in the download below.

flow chart of design thinking process

Download Now

If you’d like to learn more about makerspaces, Project-Based Learning, Design Thinking and more, check out AOE’s course Project Based Art Room where you’ll explore some of the most popular collaborative education models being used by teachers today.

How do you like to illustrate the connections between art and STEM in your curriculum?
Have you used the design thinking process in your art room?

Tracy Hare

Tracy is a middle school art teacher from central MN who strives to create rich, meaningful content and resources through her Content Specialist role at AOE.

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  • Emily O.

    I teach art at a K-8 STEM school. They use the “Engineering Design Process” which is exactly like what you have above, just different words. (Ask, Imagine, Plan, Create, Improve). It does lend itself well to the art room. I have a poster of it and refer to it from time to time during projects. Many of the steps occur naturally in our projects without having to plan a lesson differently or make a big deal about it.

    • Tracy Hare

      Yes, Emily, there are so many variations of almost-the-same process. Different words, but same goals! Thanks for your comment!

  • Zandrea Diggs

    I am “new” to the lingo, but I’ve always taught using these methods and bridging my art curriculum to reg. classroom this way. I come from a family of designers and engineers, so this makes more sense to me. My school has A LOT of RTI so I teach reading and math everyday for 3 hours and art for only 2 hours. I’ve gotten teachers to hop on board with STEAM so that way everyone is happy.

    • Tracy Hare

      STEAM= Everyone is happy! Love it!