RENEW
Jun 9, 2014

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Best Behavior BINGO: Free Download

Games are a classic student motivator, so what could be better than a classroom management game? How about one that is pretty much built for you!? Enter: Best Behavior Bingo.
 

Click for Free Download!

Click for Free Download!


 
The idea is simple and easy to implement. Each class gets a bingo-style card posted in the art room.  Just like a classic bingo card, the letters at the top spell BINGO. Instead of numbers, the squares are filled with behavior goals.

Here is how I run the game…

 

  1. It’s a carrot. I dangle it up until the very end of class as a way to keep kids focused. Carrots are not guaranteed! If we have a particularly rough class, we don’t mark a square. Classes who are on point may get to mark two squares.
  2.  

  3. I use real bingo markers and let a student with “BINGO Behavior” mark the square, usually after we have lined up to leave the classroom. (Sometimes it works as a positive reinforcer to encourage continuing good behavior in the middle of the period.) The markers are cheap, and you can color code your classes.
  4.  

  5. Once a class has earned a row or column of five BINGO Behaviors, they get to vote on a pre-determined experiential reward (modeling clay day, sidewalk chalk, art centers, lunch with me, etc.).

 
The best thing about the game is the cards can be the same because the classes aren’t necessarily competing with each other. If you want to get fancy you could create a unique card for each class and have them compete for the experiential rewards. Post the rewards with the BINGO cards and once a class wins one, indicate that it is no longer available by crossing it off. This adds another layer of motivation. Cards can last for quite awhile: once the row is complete move on to blackout!

You can download a PDF version of our Best Behavior BINGO card by clicking here. If you’d like a customizable version, please click here!
 
 

How do you make following the rules fun in your room? 

Would you consider using this in your classroom? Why or why not?

 
 
 

Sarah-DThis article was written by AOE Team member Sarah Dougherty.  Sarah is the Visual Arts Curriculum Coordinator and Arts Integration Specialist for the largest school district in Iowa, prior to which she served as an elementary and HS art teacher for 7 years.

About Sarah | Sarah’s Articles

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  • artprojectgirl

    this is genius:)

    • http://www.theartofed.com/ Sarah

      Just someone else’s brilliance reconfigured for the art room!

  • LWKieling

    this is great — I could see personalizing and even using with table groups For clarification, do you pick one of the behaviors as a target that day? I guess I missed it, but how is the marked off square determined? thanks

    • http://www.theartofed.com/ Sarah

      LW, the rules of the game are really up to you! Using it with table groups is a great idea. You could, as the teacher, announce that you saw one of the things in the squares happen and invite a student to mark it off. Alternatively, you could have students self-assess and alert you when a BINGO behavior happens (you might ask them to offer evidence before marking it off.) Good luck and let us know how it goes!

      • LWKieling

        thanks – yes certainly and with table groups it could be different behaviors thereby reinforcing the BINGO aspect!! thanks!!

  • http://marybreshike.com Mary Breshike

    Love it!!!!

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