Games are a classic student motivator, so what could be better than a classroom management game? How about one that is pretty much built for you!? Enter: Best Behavior Bingo.
The idea is simple and easy to implement. Each class gets a bingo-style card posted in the art room. Just like a classic bingo card, the letters at the top spell BINGO. Instead of numbers, the squares are filled with behavior goals.
The best thing about the game is the cards can be the same because the classes aren’t necessarily competing with each other. If you want to get fancy you could create a unique card for each class and have them compete for the experiential rewards. Post the rewards with the BINGO cards and once a class wins one, indicate that it is no longer available by crossing it off. This adds another layer of motivation. Cards can last for quite awhile: once the row is complete move on to blackout!
How do you make following the rules fun in your room?
Would you consider using this in your classroom? Why or why not?